| ... | ... | @@ -4,14 +4,14 @@ Open first_patch.pd | 
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You should see three objects:  
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   * one with a very long name
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   * one called **pd boop ** 
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   * one called **pd boop** 
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   * and one called **pd speaker**
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**pd speaker** is the most important object here. It has one inlet. Anything that you send to that inlet will come out of your speaker. 
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**pd boop** does just what it sounds likes it does, boops! It needs to know which note you want it to play, and where to send it.
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    You tell boop which note to play by sending a message into its inlet. 
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    You tell boop where to send its boop by connecting its outlet to the destination. 
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    You tell **pd boop** which note to play by sending a **message** into its inlet. 
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    You tell **pd boop** where to send its boop by connecting its outlet to the destination. 
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We want to be able to hear our boops. So let's connect the boop to the speaker. 
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| ... | ... | @@ -27,7 +27,7 @@ Then click and drag to the inlet (the bold line on the top of the **pd speaker** | 
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Now we need to make a message box
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======
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Make a **message box** by pressing **control-2** on the keyboard. Or by going to the "put" menu and choosing "message."
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We need to make a **message box** so we can tell **pd boop** which note we want to hear. Make a **message box** by pressing **control-2** on the keyboard. Or by going to the "put" menu and choosing "message."
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You will notice that it is connected to your mouse. 
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| ... | ... | @@ -37,19 +37,19 @@ It should still be blue and have a blinking cursor in it. (If it isn't click on | 
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Now we need to tell the **pd boop** object which note we want it to play. We do this using numbers. 
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Type 72 into the **message box** and click anywhere in the white space outside of the box. 
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Type "72" into the **message box** and click anywhere in the white space outside of the box. 
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Now we need to connect the **message box** to the **pd boop** object so that they can talk to each other. 
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    Just like before move your mouse over the outlet of the **message box**. When your mouse turns into an arrow click and drag to the inlet of **pd boop**. 
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    When your mouse turns into and arrow again, release it to connect the two objects. 
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Just like before move your mouse over the outlet of the **message box**. When your mouse turns into an **arrow** click and drag to the inlet of **pd boop**. 
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When your mouse turns into and **arrow** again, release it to connect the two objects. 
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We're almost ready to make some boops!
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======
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The last thing we need is a way to tell the **pd boop** when to make it boop. Right now it doesn't know when to make a note or which note to make. As soon as it knows which note to play, it will make a sound. 
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    The last thing we need is a way to tell the **pd boop** when to make it boop. Right now it doesn't know when to make a note or which note to make. As soon as it knows which note to play, it will make a sound. 
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    We will use the message to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though. 
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    It's listening for a bang. As soon as it hears one it will send its message, in this case 72, to boop and we should hear a sound. 
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We will use the **message** to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though. 
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It's listening for a **bang**. As soon as it hears one it will send its message, in this case "72", to **pd boop** and we should hear a sound. 
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Let's make a bang object. You can either press **control-shift-B** on the keyboard or use the "put" menu and choose "Bang."
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