... | @@ -51,33 +51,37 @@ The last thing we need is a way to tell the **pd boop** when to make it boop. Ri |
... | @@ -51,33 +51,37 @@ The last thing we need is a way to tell the **pd boop** when to make it boop. Ri |
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We will use the **message** to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though.
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We will use the **message** to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though.
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It's listening for a **bang**. As soon as it hears one it will send its message, in this case "72", to **pd boop** and we should hear a sound.
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It's listening for a **bang**. As soon as it hears one it will send its message, in this case "72", to **pd boop** and we should hear a sound.
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Let's make a bang object. You can either press **control-shift-B** on the keyboard or use the "put" menu and choose "Bang."
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Let's make a **bang** object. You can either press **control-shift-B** on the keyboard or use the "put" menu and choose "Bang."
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Just like before, it will be connected to your mouse. Move your mouse to be above the message and click once. This should place it where you clicked.
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Just like before, it will be connected to your mouse. Move your mouse to be above the **message** and click once. This should place it where you clicked.
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Now we need to connect the outlet of the bang to the inlet of the message. Try to see if you can do it just like we did before.
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Now we need to connect the outlet of the **bang** to the inlet of the **message**. Try to see if you can do it just like we did before.
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If everything is connected properly we should be able to make some sounds. In order to do that we need to "lock" the patch. Press **control-E** on the keyboard.
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If everything is connected properly we should be able to make some sounds.
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In order to do that we need to "lock" the patch. Press **control-E** on the keyboard.
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Notice that now you cannot move any objects. You can click on them and make them talk to each other though! Click on the **bang** to hear a boop.
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Notice that now you cannot move any objects. You can click on them and make them talk to each other though! Click on the bang to hear a boop.
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What happened is the **bang** object sent a bang to the **message**. The **message** was waiting to hear a bang to tell **pd boop** which note to play.
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What happened is the bang object sent a bang to the message. The message was waiting to hear a bang to tell **pd boop** which note to play.
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**pd boop** heard that we wanted to hear note 72 and sent that note to the speaker.
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p **pd boop** heard that we wanted to hear note 72 and sent that note to the speaker.
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Now let's see if we can control pd boop using our kits.
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That object with the long name in our patch can help us do that. Notice that it has a bunch of outlets. Some of these outlets are connected to the buttons on your kit.
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Now let's see if we can control **pd boop** using our kits.
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That object with the long name in our patch can help us do that. Notice that it has a bunch of outlets. Some of these outlets are connected to the buttons on your kit.
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When you press one of the buttons on the board, a **bang** will come out of one of those outlets. We can use the **bang** that comes out of that outlet to make a boop.
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When you press one of the buttons on the board, a bang will come out of one of those outlets. We can use the bang that comes out of that outlet to make a boop.
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First we need to unlock our patch so we can make changes. Press **control-E**. Your cursor should turn back into a hand.
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First we need to unlock our patch so we can make changes. Press **control-E**. Your cursor should turn back into a **hand**.
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Connect the last outlet (the farthest right one) to the inlet of our bang object.
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Connect the last outlet (the farthest right one) to the inlet of our **bang** object.
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Now position your kit so that the buttons are on the side facing you and the potentiometers (the knobs) are facing away from you.
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Now position your kit so that the buttons are on the side facing you and the potentiometers (the knobs) are facing away from you.
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Press the farthest right button and you should hear a boop!
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Press the farthest right button and you should hear a boop!
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What if we wanted to hear a different note besides 72?
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What if we wanted to hear a different note besides 72?
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Click one time on the **message box**. Now you can change that number. Change it to something smaller, like 45.
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Click one time on the **message box**. Now you can change that number. Change it to something smaller, like 45.
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Now lock the patch (by pressing **control-E** on the keyboard) and press the same button on your kit. You should hear a different note now.
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Now lock the patch (by pressing **control-E** on the keyboard) and press the same button on your kit. You should hear a different note now.
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